![]() ![]() You have to navigate through the game and experience it for yourself. They cannot be seen, but everyone feels them at certain moments. It may not be immediate death, but rather the presence of death or the poesie of death. Makoto Shibata: Horror is, in the extreme sense, thinking about death. ROH: What does horror mean to you and how can games express horror in a way other mediums cannot? Makoto Shibata: An additional element is that the list is filled by photographing the Hozuki dolls hidden in each room, so we made it easier to understand collection elements for the player. ROH: What are some of the improvements players can look forward to in the remaster that perhaps haven’t been revealed to the public yet? The tension of capturing the spirits that appear at the very last possible moment and photographing them is something that is not found in other games. Yutaka Fukaya: I mentioned earlier that this is a horror game that deals with a fear that appeals to the imagination, but I think the camera-based battles sets this series apart from others. What separates Fatal Frame from its competitors? ROH: There is a lot more competition in the video game horror genre these days. We are especially pleased to be able to offer this game to those who did not have the opportunity to play the original version. Our desire to bring this game to as many people as possible is reflected in all the regions where it will be released and the variety of platforms it will be available on. Did you take western players into consideration when developing the remaster? The game was originally released on the Wii in 2008 but never saw a release outside of Japan. ROH: This is the first time that Mask Of The Lunar Eclipse has officially been released in the west. ![]() In the remaster, we kept the same atmosphere but made it more vivid. Creating an atmosphere by various means in which a ghost might appear is a distinctive feature of this title. ![]() Ghosts are scarier before they appear rather than after. Yutaka Fukaya: We felt that having a fear that appeals to the imagination was essential. ROH: As Producer and Director on the remaster, what do you feel the core Fatal Fame experience is, and what elements did you feel were essential to retain when remaking Mask Of The Lunar Eclipse? We then decided to remaster “Mask of the Lunar Eclipse,” which received a particularly large number of requests for a remaster. From this, we were able to feel that there are people all over the world who would like to see more games in the series released, and we wanted those who first discovered the FATAL FRAME series through “Maiden of Black Water” to further experience the allure of Japanese-style horror. Yutaka Fukaya: When we released the remastered version of FATAL FRAME: Maiden of Black Water in 2021, it thankfully caught the attention of many people and we received a wide range of feedback. Thank you for accepting our request for an interview! For starters, why did you choose to remaster Fatal Frame 4: Mask Of The Lunar Eclipse? We recently sat down with Producer Yutaka Fukaya and Director Makoto Shibata to discuss their work on the game, its inspirations in Japanese horror, bringing the game to the west for the first time, and more. ![]() Koei Tecmo announced late last year that the remaster of Fatal Frame 4: Mask Of The Lunar Eclipse (also known as Project Zero in Japan) will finally launch in the West on March 9th, 2023. ![]()
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